Definition of Done

"Are you done yet?"

The answer to this question may sink your career, your team and your project. If you respond with a "yes," you may be forced to take on additional work. If you say "no," you may be branded as someone who can't get things done.

This innocent question is asked countless times on almost every software project. The way we answer, however, is anything but innocuous. If team members’ answers vary, it can degrade stakeholders’ trust in the project team.

Establishing an upfront, common understanding of "done" can save teams and businesses countless hours of refactoring, process-thrash, unclear communication, and hidden work.

In this article, I describe the definition of done, how it adds value, and the value it communicates to stakeholders. Then, I present an exercise that will help you build your own definition of done definition of done and manage it over time.

The Story

I once was hosting a story workshop, the precursor to a kickoff meeting for a large, back-office infrastructure project. There were roughly twenty stakeholders in the room: systems engineers, general managers, developers, marketing people, product managers and salespeople. I knew from the beginning that such a diverse group would be a challenge and that I would need to focus the meeting in order to filter out the noise and get the real requirements needed to start the work.

Prior to the meeting, the team and I had met to create our definition of done. Though I had the definition of done with me, I chose not to share it at the beginning of the meeting. I did this for two reasons: I wanted to ensure people felt open and unconstrained by a predetermined definition and I did not want them to get the impression that the definition of done was up for negotiation.

Two hours into the meeting, we had identified approximately 200 stories. This was a huge success; however, people were starting to get hung up on the order in which the stories would be accomplished. Naturally, the systems engineer wanted to see monitoring, security, and all hardware and network infrastructure built out. The marketing people just wanted a release date. The developers and testers wanted to drill into the weeds to figure out what each story meant.
It was at this point that I revealed the definition of done as identified by the team. The definition of done covered what it meant to be done with a story, a sprint, a release to our integration environments and, last but not least, our release to production environment.

The definition of done I presented to our stakeholders in the meeting is shown below.

Lacey 1 Sampledonelist

Our stakeholders were shocked. They remarked that they had never seen such detail and commitment to a quality release before. After seeing the team definition of done, the systems engineers were comfortable with the level of work we were doing to address their needs on each story, sprint and release. The security team was equally pleased to see the level of architecture, documentation and threat modeling that the team was doing.

Equally (if not more) satisfied were the sales, marketing, and general management stakeholders.

The definition of done helped all the stakeholders visualize the team’s commitment to do the best possible work to meet the needs of the business and its customers. To the team, the definition of done was a way of life—not a checklist to follow, but a commitment to excellence.

The definition of done gives us a way to communicate. When everyone can see what it means for this team to be done with its work, the team no longer hears, “Are you done with this or are you done with that?” Instead they are asked, “Is this story complete? Is the iteration complete? Have you released to your environments?” And everyone understands what an affirmative answer really means.

Exercise!

You will need the following items to perform this exercise:

  • Your team
  • Many pads of Post-It™ notes in multiple colors (stickies)
  • Pens (I find that sharp, permanent markers work best)
  • A room that the team can utilize for two to four hours
  • An open mind
  • No interruptions

The Definition of Done Exercise is constructed of these components:

  • Brainstorming Session
  • Categorization Session
  • Sorting Session
  • Definition of Done Creation and Publishing

This exercise will help you create your initial definition of done. Notice I said “initial.” A definition of done is not created once, buried in a drawer, and never seen again. Teams should schedule time during retrospectives to periodically review their definition of done and determine whether there are opportunities for improvement or modification. Feel free to revise the definition of done to meet the needs of the team and its stakeholders, but be careful. Too many revisions, too frequently, may create doubt about the validity of the definition of done in the eyes of the stakeholders. Invest the time to create a solid baseline and modify the definition based on the experience and findings of the team.

Remember that levels of done come in various forms, the most common being technical and functional. The story and samples presented here illustrate a level of technical doneness. However, functional doneness is also key and can include items such as:

Automated acceptance tests passing (story level)
Product Backlog estimated and prioritized (sprint level, product owner deliverable)
Team retrospective complete (sprint level)
This exercise can be downloaded for your reference.

Introduction

People often ask me who from the team should participate in this exercise. This question always catches me off guard.

We have been conditioned to work in our functional silos for so long that people often look perplexed when I answer this question. I believe that everyone on the team, no matter what their expertise or background is, can add value and should be involved.

If the team’s project is a backend database system or a three-tier web application, there will be people on the team that have less experience and knowledge of the technology than others. That is just a fact. Keeping team members out of this exercise, though, only deprives the team of the valuable contributions of other team members. It also keeps them from having a valuable team building exercise.

I recommend having the entire team do this exercise, regardless of skills, background or role on the team.

1. Brainstorming Session

Alex F. Osborn is widely known as the father of brainstorming. In his books titled Your Creative Power [Osborn01] and Applied Imagination [Osborn02], Osborn outlines the brainstorming technique, a system that uses the brain to "storm" creative solutions to a problem. This creative approach is designed to generate a free flow of ideas. In the brainstorming session there are no right or wrong answers. There is no criticism. There is just the free flow of ideas. The rules of brainstorming, outlined by Osborn, are simple. They are:

No criticism of ideas
Go for large quantities of ideas
Build on each other's ideas
Encourage wild and exaggerated ideas
At the beginning of the brainstorming session, set the proper tone. The reason the team is together in the room is to identify everything that it needs to do to ship software, the truest measure of project progress I have encountered to date.

It is important to set the direction of the brainstorming session in the beginning. Start by writing the question the team will answer with its done list on a whiteboard. What question is that? It depends. The most common question is this:

“What do we need to do, as a team, to ship software to our customers/stakeholders?”

Your question may vary, depending on your own team’s unique circumstances; however, the purpose is the same. Make sure the question is on a whiteboard, or any other viewable place in the room, before you continue.

Hand everyone a pen and a sticky pad. I have found that individuals like having different colors; this will ultimately depend on your team members’ preferences.
You are now ready to begin brainstorming. Kick it off by repeating the question you are answering (see above for an example). Have each team member write an answer on a sticky, call out the answer, put that sticky in a pile in the middle of the table, and repeat. Team members can write only one answer per sticky and must call out after each answer is written. As team members start to share their answers, inevitably some will say, “I’ve already written that.” Do not worry about creating duplicate items at the moment. This will be addressed later.

Why the call out? I have found that the call out puts the storm in brainstorm. I have personally identified multiple additional items when fellow team members have called out a definition of done item. I have also witnessed team members building on each other’s ideas when coaching teams through this exercise. I have run this exercise without the team members calling out what they wrote on the stickies, but it resulted in a stale, unproductive meeting. Calling out will feel weird and uncomfortable for most; however, the feeling will subside very quickly once the team becomes engaged and the meeting begins to flow.

Run the brainstorming part of the session until there are “enough” sticky notes to get started with the next phase. It is generally easy to identify when people are done because you will see the flow of sticky notes begin to dwindle. People will begin looking around the room and at each other, searching for something new.

2. Categorization Session

There should now be a large stack of sticky notes on the table, waiting to be categorized.

Start by querying the team members on how they each think the sticky notes should be categorized.

The most common responses I see look like this:

  • Development
  • Test
  • Project Management
  • Other

The responses above are decomposed by functional work area.

This response makes sense. After all, we have been conditioned to work in functional silos, not in cross-functional multi-discipline teams. Unfortunately, categorizing this way reinforces our functional roles within a team and does not promote cross-functional interaction. It also tends to create a mini-waterfall for each iteration, missing the point of the definition of done principles and the “potentially shippable” aspect of Scrum. Additionally, customers and stakeholders generally do not care what it means to be done with development or test; they care what it means to be done with a release to production or a release to manufacturing.
If you get those responses, challenge the team to focus on customer value. Delivering stories at the end of an iteration and releasing to an integration environment where customers can use and interact with the software provides value. Even more value is provided if a system is released to a production environment and officially done.

After introducing this line of thinking, the responses I typically see change dramatically:

  • Done with a story
  • Done with an iteration
  • Release to integration
  • Release to production

Once the categories are identified, clear, and understood by the team, create areas on the walls in the room to post sticky notes under each category.
This is a team exercise. Each person will grab some sticky notes (preferably others’ notes) from the table and begin placing each note under the appropriate section. Team members should not spend a great deal of time wrestling with whether categories are right or wrong—at this point, they should just get the notes on the wall. Sorting the notes should take between ten and twenty minutes, depending on the quantity of sticky notes generated.
Once all sticky notes are on the wall, have everyone take a few steps back and look at the wall.

It’s going to look like a lot of stuff.

3. Sorting and Consolidation Session

Once everything is on the wall and categorized, it’s time to begin consolidation, using an approach similar to that advocated by Mike Cohn in his User Stories Applied book [Cohn01].

This is a team exercise. Each person will review the sticky notes on the wall and look for duplicate items. Types of duplicates include exact matches, similar matches and “we don’t know what the heck these are.”

For exact matches, simply take the two matching sticky notes and stick them to each other so that the top one fully covers the one underneath (see Figure 2). Do this only when it is clear that the items are exact matches and that the decision to marry them will require little discussion later in the session.

Lacey 2 Fix X2

Figure 2: Exact Matches
For similar matches, have the top sticky note offset the one underneath. This helps everyone to easily identify items that are similar, but not exact, matches. These items will require further team discussion to determine a clear meaning of the definition of done candidate item.

Lacey 3 Overlap

Figure 3: Similar Matches
For matches that make no sense at all, create a new category off to the side and name it “other” or something similar. The team will revisit these items last.

Lacey 4 Single

Figure 4: Cards That Make No Sense
Again, have the team step back and look at the wall. They will probably still be overwhelmed, but they’ll be starting to feel that things are a bit more manageable.
Once all notes are consolidated, the team is ready to discuss what each sticky means.

The process I use for this is relatively simple. As facilitator, start with a set of stickies (I like to start with the exact matches, as they are the easiest), take them off the wall, read them to the team and ask, “What does this mean?” Once the team answers, move on. It is important to time box this activity. If the team cannot come to consensus, or even agreement, shelve the item for later or take a mental break by going for a walk.
If there are team members that do not answer, probe them directly and ask for confirmation that he or she understands what a specific sticky set means before moving on.

After the exact matches are finished, move on to the similar match sets. These are managed slightly differently. Take the set off the wall, read them to the team and ask, “What does this mean?” When the team answers, pick the card from the set that most closely matches the answer they gave or create a new sticky to reflect what was discussed.

After a set of similar items has been discussed, the team should be left with only one card that represents what will be committed to and communicated by the team. Throw out duplicates or consolidate them like their “exact match” counterparts. Throughout the process, new stickies may be created and old ones discarded. This is not only expected, it’s key.

Lastly, move on to the stickies that are anomalies or make no sense. Use the same process of pulling a sticky off the wall, reading it and asking what it means. Follow this by asking, “Does the team need this item on its definition of done to be done?” If the team responds with a resounding “yes,” move the sticky to its proper category. If the team is so-so about it, or just responds with a plain no, facilitate a discussion that results in a resounding yes or the item being tossed.
Once the team has reviewed all sticky notes, understands what each one means and agrees that all stickies are in the right category, this portion of the exercise is complete.

Question: What percentage of the definition of done your team created is concerned with about writing code? In my experience, writing code encompasses about 5 percent of the total items listed to be done.

4. Definition of Done Creation

Teams are generally tired at this point. The entire exercise is a draining experience but very rewarding. Creating and publishing the definition of done is the easiest part. Take a digital picture of what is on the wall and put it in electronic format. Publish the definition of done on the internal team website and create a poster that can be hung for all to see. It serves as a reminder of what it means for the team to be done and acts as a powerful communication tool. When stakeholders ask, “Are you done yet,” the team can point to the definition of done and answer, “We are done with our stories and working on our release” — and the person asking will understand where the team is at.

Keys to Success

Creating and publishing a definition of done does three things.

First, it helps build a bond between team members. It gives them the feeling that they are “all in this together” and that it is more important to deliver on their commitments than to focus on specific individual tasks.

Second, it provides clear communication to stakeholders, and by implication, drives down the risk of technical (or other) debt being deferred to later in the cycle. If a stakeholder asks the team if the software works, and the response by the team is “sure it works but we don’t have an installer,” the team has racked up technical debt because the component is not truly done.

Through the definition of done, and through the communication of that definition, stakeholders clearly understand that if the team says they will be releasing to production, they will have met a series of requirements that are needed for such a release.

No more will done simply mean coded. On the contrary, done will mean exactly what is published in the definition of done. Stakeholders will come to expect this level of quality and commitment.

Third, it keeps the team on track and focused. When planning an iteration, the team has a reference point as to what it means to be done. The guesswork is removed, enabling the team to focus on delivery instead of speculation on what could be “if only this or that happened.” The commitment is made, published and adhered to. Remember, a definition of done is not static. It should be revised as needed (but not too often) and re-published. When used correctly, it provides the team with a common vision on how to achieve the iteration, release and project goals.

End Notes

1. I mean the actual code itself. I do not consider unit tests, acceptance tests or any other code written to support the actual mainline production code that delivers customer value.

References

Cohn01 Cohn, M. 2005. User Stories Applied. Boston: Addison-Wesley.
Osborn 01 Osborn, Alex F. 1948. Your Creative Power. New York: C. Scribner’s Sons.
Osborn 02 Osborn, Alex F. 1957. Applied Imagination. New York, Scribner.

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