Supplements

2nd Edition Front Cover

Hello, and thank you for looking at The Scrum Field Guide supplement page. In the book you will find many chapters where I reference tools, diagrams or files. This is the correct place to get them. In addition to what is on this page, you may want to browse the resources section for even more tools that may help you on your journey.

Chapter 2 - Getting People On Board

Paper: Familiar Metric Management: Small Is Beautiful-Once Again. This paper has references as to team sizes. 

Chapter 4 - Determining Team Velocity

Chapter 4 talks about how to determine team velocity. In this chapter, I introduce three models.

  1. Historical data
  2. Blind estimation
  3. Wait and wee (use real data)

I realize that many stakeholders need (require) teams to provide up front estimates, and they are forced into estimating. When i work with customers, I share a quick and dirty Excel file that helps the team figure out it's velocity. You can download the velocity workbook here. This is the same exercise I teach in my Certified ScrumMaster class.

Chapter 7 - How Do We Know When We Are Done?

In Chapter 7, I show you how to create a definition of done (DoD). You may find some sample team DoD's here.

Chapter 8 - The Case for a Full-Time ScrumMaster

Fiend and colleague Michael James published the ScrumMaster Checklist in 2007. It is a great tool and you can download it here, from ScrumMasterchecklist.org.

Chapter 25 - Optimizing and Measuring Value

In Chapter 25, specifically figure 25-1, I show the value of the various data types being collected. I capture this data in Excel using the Sprint Backlog Excel file that I use on my projects. You can download the files here. Explore the various tabs and you can see how this data is collected.

Chapter 29 - Prioritizing and Estimating Large Backlogs

In Chapter 29, I provide a concept for you to do high level planning on large backlogs. Please see the article in the Resources section here. In it there is a link to an Innovation Game, customized for this chapter. You can play the game online, remotely, with multiple people.

Chapter 30 - Writing Contracts

In Chapter 30, I introduce you to two concepts to author contract in agile projects, Ranges and Changes and Jeff Sutherland's Money for Nothing, Change for Free. I have a sample statement of work that I have used on projects and you can download it here. The client for this particular project liked the traditional project management roles, so you will see some potential oddities in the document. Use this as an example, something to get you started and thinking. Feel free to modify it as you wish. It's fully open license.